April 1st 2014
ALIEN TRIBE 2: Update 1.2
The update to version 1.2 will be released mid April 2014. These are the changes that were made in the last few months:
Details
New build option: Construction base
To better protect colonists in the starting phase of settlement, colony transports now unload consumable food for half a food unit.
Rallye point for new built Spaceships
Rallye point means that a newly build ship moves to a specified destination point when finished.
To set a ralley point for the next build ship simply draw from the planet (or it's shortcut) to the desired rallye point. After that the planet's build
menu will open. Select what you want to build and as soon as the ship is finished it will move to the rallye point.
Terraformer reworked
Big Terraformer rework: Terraformers were a highly unsatisfying gaming experience, because the micro management at loading with freighters
were really annoying. Therefore the FIFO engeneers reworked this units completely. Terraformer now have no resource storages at all and so cannot
store mineral units any more. Instead the terraformer now converts the mineral units on the planet to correct a planet's atmosphere. This is
especially usefull when a colonized planet is terraformed.
Furthermore it now costs 2 units of mineral to start the terraforming process and the process ends when these are wasted.
New research option ‚Resistance: Temperature‘
Lowers the maximum population penalty for planets with high/low temperature.
New research option ‚Resistance: Radiation‘
Lowers the maximum population penalty for planets with high radiation.
Colony transports unload a small amount of food too
To better protect colonists at the first colonization of a planet, colony transports now unload consumable food equal to half a food unit.
The research ship's scan range is now visible even if the ship is not selected. The final scan range is displayed too. The progress bar is removed
The final scan range display should help to place the scan positions more precisely.
Research Ships begin to scan planets when entering solar systems
The Research Ship captains were tired of waiting for your commands when sent to a solar system. They decided to begin scanning planets automatically.
The research centre menu can now be opened via the shortcut bar
This should help to reduce micro management.
Most structures/stations link now automatically when built
This should help to reduce micro management.
Behavior of the Ci’Tan Energy Beings reworked
Again...
Freighters, Research Ships und Colony Ships got a light shield
For an easier starting phase.
Changed the number of structure points for several ships
Mainly lowered structure points of civil ships.
Changed the object info text (left bottom) for displaying the percentage of shield and structure states
For faster orientation about object states.
Maloc attacker strength reworked in dependency of the difficulty settings
The strength of maloc ships should progress better now.
Price, stack size and availibility of resources at the market place changed
The availibility of marketplace resources is reduced now.
The info text of the extras on the market place can now be seen even if the extra is not available for some reason
There is not more to say...
The arkship overview now displays collected components in orange color
For a better overview. You're welcome.
Now the energy level of solar systems is displayed as blue bar beside the solar system in the galaxy view
This energy level is the same as displayed in the solar system view underneath the sun as text (when lower than 100 %. E.g. 'Energy: 99 %').
The energy level is the radiation intensity of the local sun and modifies all energy production in this system. When the Ci'Tan Energy Beings
suck engergy from the sun the energy level lowers and it regenerates over time.
Save points: ‚Load Savepoint‘ in main menu. ‚Set Savepoint‘ and ‚Load Savepoint‘ in game menu
Some people badly requested the possibility to save the game during gameplay. It's done.
Separate display window for new build options. Must be closed manually
New build options were overseen too easily. We inserted a small window that moves in from left. It displays the new
build option and a help button for the description text. To help you recognize the new build option it wait for your fingertip to close.
Notification window inserted (Infos, Advices, Warnings)
We inserted some info messages for new users, some advices that depend on the current game state and a maloc warnig message. Somethink like 'Die, Fifo, die!'...
Missile ship reworked and costs adjusted
The Missile Ships lost its 3 synchronious missile tubes and got fast firing side tubes. Cost is a bit lower now.
Every collected arkship part raises the difficulty for 2.5 percent
When all 10 Arkship components are found the game difficulty is 25 percent higher then with 0 parts.
Tutorial window replaced by bigger self minimizing version
The new window moves in from left and provides more space for the tutorial snippets. 'Back' buttons are always left and 'next' buttons to the right.
Raised likelihood for asteroids to leave a GEO
GEO finding was reduced too much.
Backgroud images brightened and contrasts lowered
There were too much contrasts and for better displaying the 'fog' areas we brightened the images a bit.
Hypergate in solar systemens replaced by a fancier one
Oh yeah!
Missile jet reduced
Reworked the missile jet of platform missiles and ship missiles. Jets are now smaller and cooler.
Replaced some sounds
The 'plopp' sound of exploding maloc drones is replaced by a short 'boom' and other replacements.
Renewed some graphics
Replaced several graphics with much better looking ones.
Bugfixes
Fixed a issue that prevents the game from loading a save game and other bugs.